Chesto 0.9
A declarative and element-based library for creating GUIs on homebrew'd consoles
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Public Member Functions | |
Container (int layout=0, int padding=10) | |
Element * | add (Element *elem) |
Public Member Functions inherited from Element | |
virtual bool | process (InputEvents *event) |
process any input that is received for this element More... | |
virtual void | render (Element *parent) |
display the current state of the display More... | |
bool | onTouchDown (InputEvents *event) |
bool | onTouchDrag (InputEvents *event) |
bool | onTouchUp (InputEvents *event) |
void | hide () |
void | unhide () |
void | renderBackground (bool fill=true) |
void | append (Element *element) |
void | remove (Element *element) |
void | removeAll (bool moveToTrash=false) |
void | position (int x, int y) |
position the element More... | |
void | recalcPosition (Element *parent) |
CST_Rect | getBounds () |
CST_Renderer * | getRenderer () |
void | wipeAll (bool delSelf=false) |
Element * | child (Element *child) |
Element * | setPosition (int x, int y) |
Element * | setAction (std::function< void()> func) |
Element * | centerHorizontallyIn (Element *parent) |
Element * | centerVerticallyIn (Element *parent) |
Element * | centerIn (Element *parent) |
Element * | setAbsolute (bool isAbs) |
Element * | constrain (int flags, int padding=0) |
Element * | animate (int durationIn, std::function< void(float)> onStep, std::function< void()> onFinish) |
Element * | moveToFront () |
Element * | setTouchable (bool touchable) |
void | screenshot (std::string path) |
Take a screenshot of this element and its children, and save it to the given path. More... | |
Public Attributes | |
int | layout = 0 |
int | padding = 10 |
Public Attributes inherited from Element | |
std::function< void()> | action = NULL |
the action to call (from binded callback) on touch or button selection https://stackoverflow.com/questions/14189440/c-class-member-callback-simple-examples More... | |
std::function< void(InputEvents *event)> | actionWithEvents = NULL |
std::vector< Element * > | elements |
visible GUI child elements of this element More... | |
float | scale = 1.0f |
bool | touchable = false |
whether or not this element can be touched (highlights bounds) More... | |
bool | dragging = false |
whether or not this element is currently being dragged More... | |
bool | needsRedraw = false |
whether or not this element needs the screen redrawn next time it's processed More... | |
int | futureRedrawCounter = 0 |
whether this element needs a redraw for the next X redraws (decreases each time) (0 is no redraws) More... | |
int | lastMouseY = 0 |
the last Y, X coordinate of the mouse (from a drag probably) More... | |
int | lastMouseX = 0 |
bool | hasBackground = false |
rgb | backgroundColor = {0, 0, 0} |
bool | isAbsolute = false |
Element * | parent = NULL |
the parent element (can sometimes be null if it isn't set) More... | |
bool | hidden = false |
whether this element should skip rendering or not More... | |
bool | isProtected = false |
int | elasticCounter = 0 |
how much time is left in an elastic-type flick/scroll set by the last distance traveled in a scroll, and counts down every frame More... | |
int | width = 0 |
width and height of this element (must be manually set, isn't usually calculated (but is in some cases, like text or images)) More... | |
int | height = 0 |
int | x = 0 |
int | y = 0 |
int | xAbs = 0 |
int | yAbs = 0 |
double | angle = 0 |
rotation angle in degrees More... | |
int | xOff = 0 |
int | yOff = 0 |
std::vector< Constraint * > | constraints |
std::vector< Animation * > | animations |
bool | useColorMask = false |
whether or not to overlay a color mask on top of this element More... | |
CST_Color | maskColor = {0,0,0,0} |
The color to overlay on top. More... | |
Additional Inherited Members | |
Public Types inherited from Element | |
typedef Element | super |
Definition at line 8 of file Container.hpp.
Container::Container | ( | int | layout = 0 , |
int | padding = 10 |
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Definition at line 4 of file Container.cpp.
Definition at line 11 of file Container.cpp.
int Container::layout = 0 |
Definition at line 14 of file Container.hpp.
int Container::padding = 10 |
Definition at line 15 of file Container.hpp.