Chesto 0.9
A declarative and element-based library for creating GUIs on homebrew'd consoles
Public Member Functions | List of all members
ImageElement Class Reference
Inheritance diagram for ImageElement:
Inheritance graph
[legend]
Collaboration diagram for ImageElement:
Collaboration graph
[legend]

Public Member Functions

 ImageElement (std::string path)
 Creates a new image element, loading the image from the specified filesystem path. More...
 
- Public Member Functions inherited from Texture
void clear (void)
 Reinitialize Texture Resets texture content, size and color. More...
 
bool loadFromSurface (CST_Surface *surface)
 Loads the texture from a surface Returns true if successful. More...
 
bool loadFromCache (std::string &key)
 Loads the texture from caches Returns true if successful. More...
 
bool loadFromSurfaceSaveToCache (std::string &key, CST_Surface *surface)
 Loads the texture from a surface and saves the results in caches Returns true if successful. More...
 
void render (Element *parent)
 Renders the texture. More...
 
void resize (int w, int h)
 Resizes the texture. More...
 
void setScaleMode (TextureScaleMode mode)
 Sets texture scaling mode. More...
 
void getTextureSize (int *w, int *h)
 Return texture's original size. More...
 
TexturesetSize (int w, int h)
 
bool saveTo (std::string &path)
 save this texture to the given file path as a PNG More...
 
void loadPath (std::string &path, bool forceReload=false)
 update and load or reload the texture More...
 
- Public Member Functions inherited from Element
virtual bool process (InputEvents *event)
 process any input that is received for this element More...
 
virtual void render (Element *parent)
 display the current state of the display More...
 
bool onTouchDown (InputEvents *event)
 
bool onTouchDrag (InputEvents *event)
 
bool onTouchUp (InputEvents *event)
 
void hide ()
 
void unhide ()
 
void renderBackground (bool fill=true)
 
void append (Element *element)
 
void remove (Element *element)
 
void removeAll (bool moveToTrash=false)
 
void position (int x, int y)
 position the element More...
 
void recalcPosition (Element *parent)
 
CST_Rect getBounds ()
 
CST_Renderer * getRenderer ()
 
void wipeAll (bool delSelf=false)
 
Elementchild (Element *child)
 
ElementsetPosition (int x, int y)
 
ElementsetAction (std::function< void()> func)
 
ElementcenterHorizontallyIn (Element *parent)
 
ElementcenterVerticallyIn (Element *parent)
 
ElementcenterIn (Element *parent)
 
ElementsetAbsolute (bool isAbs)
 
Elementconstrain (int flags, int padding=0)
 
Elementanimate (int durationIn, std::function< void(float)> onStep, std::function< void()> onFinish)
 
ElementmoveToFront ()
 
ElementsetTouchable (bool touchable)
 
void screenshot (std::string path)
 Take a screenshot of this element and its children, and save it to the given path. More...
 

Additional Inherited Members

- Public Types inherited from Element
typedef Element super
 
- Public Attributes inherited from Texture
int cornerRadius = 0
 Rounded corner radius (if >0, will round) More...
 
- Public Attributes inherited from Element
std::function< void()> action = NULL
 the action to call (from binded callback) on touch or button selection https://stackoverflow.com/questions/14189440/c-class-member-callback-simple-examples More...
 
std::function< void(InputEvents *event)> actionWithEvents = NULL
 
std::vector< Element * > elements
 visible GUI child elements of this element More...
 
float scale = 1.0f
 
bool touchable = false
 whether or not this element can be touched (highlights bounds) More...
 
bool dragging = false
 whether or not this element is currently being dragged More...
 
bool needsRedraw = false
 whether or not this element needs the screen redrawn next time it's processed More...
 
int futureRedrawCounter = 0
 whether this element needs a redraw for the next X redraws (decreases each time) (0 is no redraws) More...
 
int lastMouseY = 0
 the last Y, X coordinate of the mouse (from a drag probably) More...
 
int lastMouseX = 0
 
bool hasBackground = false
 
rgb backgroundColor = {0, 0, 0}
 
bool isAbsolute = false
 
Elementparent = NULL
 the parent element (can sometimes be null if it isn't set) More...
 
bool hidden = false
 whether this element should skip rendering or not More...
 
bool isProtected = false
 
int elasticCounter = 0
 how much time is left in an elastic-type flick/scroll set by the last distance traveled in a scroll, and counts down every frame More...
 
int width = 0
 width and height of this element (must be manually set, isn't usually calculated (but is in some cases, like text or images)) More...
 
int height = 0
 
int x = 0
 
int y = 0
 
int xAbs = 0
 
int yAbs = 0
 
double angle = 0
 rotation angle in degrees More...
 
int xOff = 0
 
int yOff = 0
 
std::vector< Constraint * > constraints
 
std::vector< Animation * > animations
 
bool useColorMask = false
 whether or not to overlay a color mask on top of this element More...
 
CST_Color maskColor = {0,0,0,0}
 The color to overlay on top. More...
 
- Protected Attributes inherited from Texture
CST_Texture * mTexture = nullptr
 The actual texture. More...
 
int texW = 0
 The size of the texture. More...
 
int texH = 0
 
CST_Color texFirstPixel = {0,0,0,0}
 The color of the first pixel. More...
 
TextureScaleMode texScaleMode = SCALE_STRETCH
 Texture's scaling mode. More...
 
- Static Protected Attributes inherited from Texture
static std::unordered_map< std::string, TextureDatatexCache
 Cache previously displayed textures. More...
 

Detailed Description

Definition at line 6 of file ImageElement.hpp.

Constructor & Destructor Documentation

◆ ImageElement()

ImageElement::ImageElement ( std::string  path)

Creates a new image element, loading the image from the specified filesystem path.

Definition at line 3 of file ImageElement.cpp.

4{
5 loadPath(key);
6}
void loadPath(std::string &path, bool forceReload=false)
update and load or reload the texture
Definition: Texture.cpp:230

References Texture::loadPath().


The documentation for this class was generated from the following files: