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Chesto 0.9
A declarative and element-based library for creating GUIs on homebrew'd consoles
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Public Member Functions | |
| Button (std::string text, int button, bool dark=false, int size=20, int width=0) | |
| void | render (Element *parent) |
| display the current state of the display More... | |
| bool | process (InputEvents *event) |
| process any input that is received for this element More... | |
| void | updateBounds () |
| void | updateText (const char *inc_text) |
| const std::string | getText () |
Public Member Functions inherited from Element | |
| virtual bool | process (InputEvents *event) |
| process any input that is received for this element More... | |
| virtual void | render (Element *parent) |
| display the current state of the display More... | |
| bool | onTouchDown (InputEvents *event) |
| bool | onTouchDrag (InputEvents *event) |
| bool | onTouchUp (InputEvents *event) |
| void | hide () |
| void | unhide () |
| void | renderBackground (bool fill=true) |
| void | append (Element *element) |
| void | remove (Element *element) |
| void | removeAll (bool moveToTrash=false) |
| void | position (int x, int y) |
| position the element More... | |
| void | recalcPosition (Element *parent) |
| CST_Rect | getBounds () |
| CST_Renderer * | getRenderer () |
| void | wipeAll (bool delSelf=false) |
| Element * | child (Element *child) |
| Element * | setPosition (int x, int y) |
| Element * | setAction (std::function< void()> func) |
| Element * | centerHorizontallyIn (Element *parent) |
| Element * | centerVerticallyIn (Element *parent) |
| Element * | centerIn (Element *parent) |
| Element * | setAbsolute (bool isAbs) |
| Element * | constrain (int flags, int padding=0) |
| Element * | animate (int durationIn, std::function< void(float)> onStep, std::function< void()> onFinish) |
| Element * | moveToFront () |
| Element * | setTouchable (bool touchable) |
| void | screenshot (std::string path) |
| Take a screenshot of this element and its children, and save it to the given path. More... | |
Static Public Member Functions | |
| static std::string | getControllerButtonImageForPlatform (int button, bool isGray, bool isOutline) |
Public Attributes | |
| std::string | myLastSeenGamepad = "" |
| TextElement | text |
Public Attributes inherited from Element | |
| std::function< void()> | action = NULL |
| the action to call (from binded callback) on touch or button selection https://stackoverflow.com/questions/14189440/c-class-member-callback-simple-examples More... | |
| std::function< void(InputEvents *event)> | actionWithEvents = NULL |
| std::vector< Element * > | elements |
| visible GUI child elements of this element More... | |
| float | scale = 1.0f |
| bool | touchable = false |
| whether or not this element can be touched (highlights bounds) More... | |
| bool | dragging = false |
| whether or not this element is currently being dragged More... | |
| bool | needsRedraw = false |
| whether or not this element needs the screen redrawn next time it's processed More... | |
| int | futureRedrawCounter = 0 |
| whether this element needs a redraw for the next X redraws (decreases each time) (0 is no redraws) More... | |
| int | lastMouseY = 0 |
| the last Y, X coordinate of the mouse (from a drag probably) More... | |
| int | lastMouseX = 0 |
| bool | hasBackground = false |
| rgb | backgroundColor = {0, 0, 0} |
| int | backgroundOpacity = 0xff |
| bool | isAbsolute = false |
| Element * | parent = NULL |
| the parent element (can sometimes be null if it isn't set) More... | |
| bool | hidden = false |
| whether this element should skip rendering or not More... | |
| bool | isProtected = false |
| int | elasticCounter = 0 |
| how much time is left in an elastic-type flick/scroll set by the last distance traveled in a scroll, and counts down every frame More... | |
| int | width = 0 |
| width and height of this element (must be manually set, isn't usually calculated (but is in some cases, like text or images)) More... | |
| int | height = 0 |
| int | x = 0 |
| int | y = 0 |
| int | xAbs = 0 |
| int | yAbs = 0 |
| double | angle = 0 |
| rotation angle in degrees More... | |
| int | xOff = 0 |
| int | yOff = 0 |
| int | cornerRadius = 0 |
| std::vector< Constraint * > | constraints |
| std::vector< Animation * > | animations |
| bool | useColorMask = false |
| whether or not to overlay a color mask on top of this element More... | |
| CST_Color | maskColor = {0,0,0,0} |
| The color to overlay on top. More... | |
Additional Inherited Members | |
Public Types inherited from Element | |
| typedef Element | super |
Definition at line 6 of file Button.hpp.
| Button::Button | ( | std::string | text, |
| int | button, | ||
| bool | dark = false, |
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| int | size = 20, |
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| int | width = 0 |
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| ) |
Definition at line 9 of file Button.cpp.
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static |
Definition at line 78 of file Button.cpp.
| const std::string Button::getText | ( | ) |
Definition at line 180 of file Button.cpp.
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virtual |
process any input that is received for this element
Reimplemented from Element.
Definition at line 149 of file Button.cpp.
References Element::action, InputEvents::held(), Texture::loadPath(), Element::process(), and Texture::resize().
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virtual |
display the current state of the display
Reimplemented from Element.
Definition at line 102 of file Button.cpp.
References Element::hidden, Element::parent, Element::render(), and Element::width.
| void Button::updateBounds | ( | ) |
Definition at line 50 of file Button.cpp.
| void Button::updateText | ( | const char * | inc_text | ) |
Definition at line 71 of file Button.cpp.
| std::string Button::myLastSeenGamepad = "" |
Definition at line 18 of file Button.hpp.
| TextElement Button::text |
Definition at line 20 of file Button.hpp.